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NPC Generator

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Advanced [show]


Ernest Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit. His auburn hair is knotted and matted. His eyes are brown and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He has achieved small success as a Tanner.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he is content

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Family. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Ernest Beitz, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Eye agate (15 gp). Carnelian (80 gp). Deep green spinel (120 gp). 1 Silk rope. 1 Crowbar.


Social Check DCs


Lance Riley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a worn and beaten armor. He has no hair. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: Born to a Locksmith, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Riley, Male Human Paladin 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp. Pink pearl (90 gp). Amethyst (90 gp). Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a black scarf. He has a moderate pudge and is not very fit. He has wavy auburn hair. He is baby faced.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is a Lamia in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants his loneliness to end; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Cynical. Bonds: Adventurer, Military, Has a crush. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Gunter Ridley, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 400 gp.


Social Check DCs


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: This southern man is typically in his Beggar uniform. His clothes are grease stained in places. He wears his silver hair up. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of southern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: To be a Ploughman again.

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Poor, Immigrant. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Gyula, Male Human Wizard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1000 gp. Moonstone (50 gp). Eye agate (14 gp). Obsidian (14 gp). Rock crystal (50 gp).


Social Check DCs


William Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His blonde hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Entrepeneur. Bonds: Job, Slave, Immigrant. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

William Atherton, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)8 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 11000 cp.


Social Check DCs

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