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NPC Generator

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Advanced [show]


Dean Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple white line shooting up and back down. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is auburn and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.

Motivation: To protect his home.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Guardian. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Dean Halsey, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 500 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Anselm Ryley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan coat over a black low-cut shirt, and a feathered hat upon his head. He wears a colorful flower in his chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family.

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Anselm Ryley, Male Human Rogue 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)15 (+2) 15 (+2)11 (+0)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear yellow tank tops with grey pants. His red hair is knotted and matted. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Trym Jacobs, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Kent, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large blue mantle and cape that has been intricately interwoven into his brown robe. He wears his auburn hair up in a very large beehive style do. This green eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Hugh was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Hugh Kent, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)18 (+4) 14 (+2)14 (+2)
Skills Insight +4, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Percival Ryland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Bricklayer uniform and is in decent physical shape. He keeps his blonde hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. After coming to the age of reason, Percival took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Percival Ryland, Male Human Druid 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 8 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 5 (-3)12 (+1) 10 (+0)14 (+2)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 2000 sp. Silver pearl (100 gp). Aquamarine (1500 gp). Blue quartz (16 gp). Rhodochrosite (16 gp).


Social Check DCs

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