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NPC Generator

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Advanced [show]


William Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. He has a long silver beard with little hanging trinkets. His blue eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, William will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Servant, but he got bored and became a Gardener. He now owns his own business.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Extrovert. Flaws: Fearful. Bonds: Immigrant, Slave, Job. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

William Altham, Male Human Commoner 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)18 (+4) 7 (-2)12 (+1)
Skills Persuasion +4
Senses Passive Perception 8
Languages Common, Ignan, Orc, Undercommon, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 800 gp. 1 Full Plate.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Doctor, his father struggled to pay the bills. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Anselm Marlee, Male Human Ranger 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 8 (-1)9 (-1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Dean Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Dean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Bonds: Immigrant, Religious, Mentor, Nature. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Dean Ryley, Male Human Bard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 6000 sp. Alexandrite (1300 gp). Black pearl (1300 gp). Star ruby (1300 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He wears a Stetson hat to cover his moderate length black hair. His amber unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast plains. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Justice, Persistence. Flaws: Disease, Hedonist. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Lewis Alby, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)8 (-1) 13 (+1)17 (+3)
Skills Arcana +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. Sard (40 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Hunter Heiser, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. With a patchy chestnut beard and wild chestnut hair. His hazel eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Immigrant, Nature. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Heiser, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp.


Social Check DCs

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