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Advanced [show]


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple tan line shooting up and back down. His golden hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Blacksmith job and began his own company from there.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Disease. Bonds: Family, Job. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Balimaar Atterton, Male Human Warrior 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


William Barlow, Male Human [Permalink]

Personal [hide]

Description: This northern man has the majority of his body covered in plate. His clothes are grease stained in places. He has a long red beard with little hanging trinkets. His eyes are hazel and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the north; and he is wracked by social anxiety

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

William Barlow, Male Human Expert 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)6 (-2) 9 (-1)18 (+4)
Skills Medicine +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp.


Social Check DCs


Godfrey Shipley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his Stetson yellow hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Persistence. Flaws: Depressed. Bonds: Job, Adventurer, Rich. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Godfrey Shipley, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 7 (-2)14 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp. 1 Hourglass. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Odo Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Detective uniform. He has a small bristly mustache and wavy black hair. His fierce amber eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.

History: The child of a Jeweler, who enjoyed hunting, Odo was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Detective.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Slave. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Stratford, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 3 Smokesticks. 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black coat over a tan low-cut shirt, and a broad hat upon his head. He has styled his golden hair well, parting it to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Cynical, PTSD. Bonds: Religious, Immigrant. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Tim Darby, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 pp.


Social Check DCs

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