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NPC Generator

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Advanced [show]


Godfrey Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Shipwright. He is muscular with a powerful set of arms. His auburn hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality.

Ideals: Pacifist. Flaws: Impulsive. Bonds: Adventurer, Poor, Job. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Ryland, Male Human Commoner 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 15000 sp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Bertram Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long brown beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Athletic, Joker. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Denholm, Male Human Warlock 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)9 (-1) 7 (-2)11 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Norton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a lot of dark rich colors, with gold accents. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the large cave and found the beat up axe and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Family, Nature. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Charles Norton, Male Human Commoner 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 12 (+1)6 (-2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Nicholas Ogden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His hair, while still mostly chestnut, has prominent grey streaks. His fierce violet eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born in the west. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Nicholas Ogden, Male Human Cleric 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous England, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Roofer, Aldous learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by giants. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Joker. Flaws: Selfish. Bonds: Job, Enemies, In love. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Aldous England, Male Human Druid 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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