Conrad Lindsey, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear green clothing when he does not wear armor. He is an epitome of beauty. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Conrad hails from a village terrorized by gnolls. In his 14th year, his parents were killed by a gnolls raid, leaving Conrad alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his painting dream.
Motivation: A deep hatred of gnolls.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Peridot (80 gp). Rock crystal (80 gp). Silver pearl (110 gp). Bloodstone (80 gp). 1 Minor magic item.
Anselm Holton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He sports a long black beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: He has money and likes to spend it; and he feels threatened by others
Flaws: Insane, Fearful. Bonds: Attractive, Nature, Job, Rich. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
Anthony Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, blue, dusty cloak. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his sister to traveling adventurers; and he uses money and sex appeal to get what he needs
Flaws: Selfish, Disease. Bonds: Attractive, Rich, Family. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 32000 sp.
Roland Thackeray, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the west his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1 Minor magic item.
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He tends to wear a large violet jacket. He has a hunchback. His auburn hair and beard is wavy and long. His eyes are a pleasant gray.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up sickle and armor he uses now. He became a Sailor soon after.
Motivation: To reunite with his absent father; and balancing his hectic life and new sailor responsibilities is difficult
Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!