Gunter Graeme, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright yellow suits and hats, and a wedding ring on his right hand. He keeps his long white hair kept up in a rat tail. His ears are large.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He became a Mercenary soon after.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: In love, Job, Family, Mentor. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
Cory Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries clubs. His long golden hair reaches down to his waist. His brown eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. A freak accident while working with his Merchant mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends.
Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Frederick Shelley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears blue painted combat armor at almost all times. His hair is long and black with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Soapmaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp.
Aldous Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries nunchakus. He keeps his red hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.
History: Aldous was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Poor, Attractive, Religious. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 400 gp. Peridot (20 gp). Moss agate (16 gp). Aquamarine (1400 gp). 1 Minor magic item.
Everard Stratford, Male Human [Permalink]
Personal [hide]
Description: A 6'4" southern man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has white hair. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He is frequently practicing swordplay.
History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He inherited the family business which he has now maintained for 6 years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Shy. Bonds: Military, Nature, Job. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +4
Possessions: 900 gp. Jade (120 gp). Tiger eye turquoise (13 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.
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