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Advanced [show]


Simon Barlow, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He has worked as a Barkeep like his mother before him.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Disease. Bonds: Family, Job, Religious. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Simon Barlow, Male Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 3000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Solid gold idol (600 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Anselm Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Anselm Hadleigh, Male Human Expert 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Medicine +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 900 gp. Deep blue spinel (1300 gp). Freshwater pearl (12 gp). Rock crystal (20 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. His chestnut hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Stanton, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. Blue star sapphire (1100 gp). Freshwater pearl (13 gp).


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Joker, Professionalism. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Heward Brandon, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 13
Languages Common, Terran, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Hematite (8 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a fine chain shirt which he covers with white colored cloaks and clothing. His right leg appears badly burned and disfigured. His blonde hair is styled in orderly dreadlocks. His violet eyes peer out from beneath his deerstalker white hat.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Seamstress. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Bonds: Guardian, In love, Immigrant, Job. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Gerald Gresham, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)12 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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