Theobald Merton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears pastel trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His head has been shaved. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting, Artistic. Flaws: Ugly, Shy, Racist. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Godfrey Rayden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with grey pants. He has moderate length blonde hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against brigands; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies, Nature. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Reynard Sutton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.
History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Guardian, Poor. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 56 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1100 gp.
Bertram Clive, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in blue turtlenecks beneath a white coat with brown slacks. His chestnut hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born at the edge of vast island. He worked as a nervous Apothecary and found it very stressful. He then took over the family business and is one of the better Apothecary for hire.
Motivation: To be a Soapmaker again.
Ideals: Athletic, Optimist. Bonds: Family, Nature, Job. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Disguise kit. 1 Average lock.
Solomon Brixton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. His auburn hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.
Personality: He loves telling others what to do and how they should feel about things. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Opinionated. Bonds: Rich, Attractive, Has a crush, Adventurer, Nature. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Minor magic item.
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