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Advanced [show]


Kyle Allerton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely black suit with yellow socks and a vest with buckled shoes. His silver hair is knotted and matted. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Allerton, Male Human Expert 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 900 gp.


Social Check DCs


Shane Ansley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. His silver hair is greasy and uncared for. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered singing. He became a Adventurer soon after.

Motivation: Sabotage a competitor.

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Shane Ansley, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 700 sp.


Social Check DCs


Lance Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Artistic. Bonds: Adventurer, Attractive, Rich. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Lance Emsworth, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)7 (-2) 14 (+2)15 (+2)
Skills Religion +0, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Peter Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: Peter was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Guard.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Peter Cooper, Male Human Expert 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Black pearl (1300 gp). Moss agate (16 gp). Golden yellow topaz (1300 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Sellsword, who enjoyed hunting, Cory was taken on many hunting expeditions. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cory's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Nature. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Cory Cornish, Male Human Adept 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)8 (-1) 9 (-1)13 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (2600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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