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NPC Generator

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Advanced [show]


Gomory Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries daggers. With bright black hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Attractive, Immigrant, In love. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Gomory Stansfield, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 4 (-3)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Robert Copeland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown leather gloves, a brown jacket, and tight pants. His moppish black hair is in a traditional bowl cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Philantrophist, Justice, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Robert Copeland, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 11 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4

Possessions: 300 gp. Black pearl (800 gp).


Social Check DCs


Arnold Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. He has a small bristly mustache and wavy black hair. His amber unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: Born to a Sellsword, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered south to less war torn lands. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Disease, PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Arnold Kinsley, Male Human Warlock 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 200 gp.


Social Check DCs


Charles Ridley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head. He keeps his red hair in a pixie cut. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Athletic. Flaws: Selfish, Ugly. Bonds: Adventurer, Nature. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Charles Ridley, Male Human Druid 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs


Trey Chatham, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears a white costume with the symbols of death on his torso. He has wavy red hair. He has several tiny ruby earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his mother. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: Attractive, Rich, Military. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Trey Chatham, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 16 (+3)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 2 Acid flasks. 3 Smokesticks. 1 Holy water.


Social Check DCs

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