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NPC Generator

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Advanced [show]


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Adventurer, Mentor, Enemies. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Denholm, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 15 (+2)8 (-1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. Jet (150 gp).


Social Check DCs


Thomas Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His chestnut hair is still thick. He has a dull look in his gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Thomas Sheldon, Male Human Wizard 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 100 pp.


Social Check DCs


Guy Harrington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear black clothing when he does not wear armor. He wears his silver hair up in a very large beehive style do. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Beggar.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Joker. Flaws: Ugly, Racist, Antagonistic, Greedy. Bonds: Job. Occupation: Beggar

Voice: Spits and sputters

Attributes [hide]

Guy Harrington, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Shane Hallewell, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Entrepeneur, Athletic, Optimist. Flaws: Disease, Impulsive. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Shane Hallewell, Male Human Cleric 10
Medium (6'2") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 90 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 18 (+4)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +3 / 3d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1300 gp. Deep green spinel (40 gp). Onyx (30 gp). Coral (40 gp). Banded agate (14 gp). Silver pearl (40 gp). Malachite (14 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a blue and brown robe with the hood down. His moppish chestnut hair is in a traditional bowl cut. He has gleaming, smiling green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Optimist. Bonds: In love, Family. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Patrick Wilberforce, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs

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