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Advanced [show]


Rolf Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his lance. His red hair is singed and shortened. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Rolf Ryley, Male Human Barbarian 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 12 (+1)9 (-1)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: Aquamarine (300 gp). Alexandrite (300 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Kensley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky blue painted plate armor, and a wedding ring on his right hand. He keeps his long black hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: In love, Rich. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Thomas Kensley, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Athletics +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with white socks and a vest with buckled shoes. His long blonde hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Justice. Flaws: Secretive, Shy. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

John Tatum, Male Human Adept 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 1000 gp. White opal (1100 gp). Moonstone (20 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He carries a battered shield and tarnished morningstar as well. His tied-back hair is brown. His blue eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Gerald Pinkerton, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +0, Performance +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. Chrysoprase (20 gp). Smoky quartz (20 gp).


Social Check DCs


Patrick Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His golden hair is styled in orderly dreadlocks. He has gray eyes and a pastel hat with a brown feather.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Doctor and found it very stressful. He has set out to sabotage the competition.

Motivation: Regain custody of his daughter; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Patrick Dryden, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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