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NPC Generator

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Advanced [show]


William Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Barkeep. He has a very tight haircut. His eyes are blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Slave Trader, who enjoyed hunting, William was taken on many hunting expeditions. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Nature, Rich. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

William Huckabee, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 17 (+3)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears just a grey suit. He has a black handlebar mustache and slicked back black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up dagger and armor he uses now. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: To get a good night's sleep; and doesn't want to be a actor and was forced into it by his family

Flaws: Insomniac, Addict. Bonds: Nature, Family, Debt. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Badger, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 5 (-3)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Hubert Windsor, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a violet tunic with brown highlights, and long blue pants that bunch up around his shoes. With bright white hair and a scraggly beard. He wears a mask on his face.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: Hubert was born in the east. At a young age he loved to build and create. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hubert's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Slave. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Hubert Windsor, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Norman Webley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light white in addition to tight pants. He is bald on top and has large chestnut tufts of hair around his ears. He wears an eyepatch.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Norman Webley, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 7 (-2)12 (+1) 9 (-1)10 (+0)
Skills Acrobatics +0, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Bonds: Poor, Mentor, Adventurer. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Theodoric Branson, Male Human Warlock 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 400 gp. Red garnet (40 gp). Silver pearl (40 gp). Silver pearl (40 gp). Black star sapphire (600 gp). 4 Holy water.


Social Check DCs

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