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NPC Generator

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Advanced [show]


Chad Holton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black costume with the symbols of death on his torso. He keeps his red hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: Born to a Junk Dealer, his father struggled to pay the bills. A freak accident while working with his Junk Dealer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's attracted to the pc

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Attractive, Poor. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Chad Holton, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 900 sp. 1 Masterwork studded leather.


Social Check DCs


Anselm Thackeray, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is cut close to his head. His ears are large.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.

Motivation: He's looking for his big break.

Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer, Immigrant. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Anselm Thackeray, Male Human Fighter 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)9 (-1) 9 (-1)17 (+3)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. Smoky quartz (30 gp). Violet garnet (900 gp). Malachite (10 gp).


Social Check DCs


Adam Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Addict, Ugly. Bonds: Poor, Family, Adventurer. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Adam Branson, Male Human Wizard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 17 (+3)10 (+0)
Skills Acrobatics +7, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Hematite (4 gp). Jet (40 gp). White pearl (40 gp). Blue sapphire (1200 gp).


Social Check DCs


John Westbrook, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey top hat and grey clothes, and is pretty ugly. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of northern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Military, Immigrant, Nature. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

John Westbrook, Male Human Bard 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 600 gp.


Social Check DCs


Don Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a black suit, brown shirt, and blue tie. He is bald on top and has large brown tufts of hair around his ears. His eyes are brown and beady.

Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Professionalism, Fighting, Persistence. Flaws: Ugly, Racist. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Don Dryden, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs

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