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Advanced [show]


Hunter Easton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is typically in his Engraver uniform, and is pretty ugly. He has moderate length chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Engraver, Hunter learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Hunter Easton, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)16 (+3) 12 (+1)17 (+3)
Skills Stealth +3, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Fire opal (1500 gp). Black pearl (300 gp).


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Richard Livingstone, Male Human Monk 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)9 (-1) 12 (+1)12 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Amber (50 gp). White opal (500 gp). Jade (50 gp).


Social Check DCs


Robert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Staurheim, Male Human Expert 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple violet robe with green stripes complete with hood. He has a small bristly mustache and wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Allerton, Male Human Monk 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)7 (-2) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Adelard Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of tridents, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Adelard Allerton, Male Human Monk 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Rhodochrosite (5 gp). Red-brown spinel (70 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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