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Advanced [show]


Heward Wallace, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears just a green suit. His clothes are grease stained in places. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Slurs words

Attributes [hide]

Heward Wallace, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Jade (100 gp). Jet (100 gp).


Social Check DCs


Bernard Dryden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is renowned for his bright blue suits and hats. His left hand appears badly burned and disfigured. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is unsatisfied with his job

Ideals: Optimist, Athletic. Flaws: Terse, Mundane. Bonds: Job. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Bernard Dryden, Male Human Wizard 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 14 (+2)10 (+0)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Orc, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 30 pp. Blue quartz (9 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His long silver hair is drawn into a two foot long braid. His violet eyes peer out from beneath his Stetson tan hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: Drogo was born in the south. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Masseuse like his father before him.

Motivation: Sabotage a competitor.

Ideals: Persistence, Gifted. Flaws: Insane, Selfish. Bonds: Job. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Drogo Law, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 50000 cp.


Social Check DCs


Gerald Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gerald was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Shy. Bonds: Adventurer, Attractive. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Gerald Weld, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Colton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large blue mantle and cape that has been intricately interwoven into his red robe. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His hazel eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south to a Healer, William learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Impeccable, Artistic. Bonds: Immigrant, Job. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

William Colton, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp. Fire opal (400 gp). Freshwater pearl (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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