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Advanced [show]


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in a clean blue cloak covering his clean studded leather. His red hair is cut short with large spiked bangs in the front. His eyes are amber and beady.

Personality: He can speak with the recently deceased. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: William was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

William Marleigh, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 10 (+0)8 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Shane Melancon, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is still thick. His blue eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Rich, Enemies. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Shane Melancon, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Patrick Westcott, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has a slight overbite and is overall scrawny. He keeps his blonde hair in a flapper bob. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Justice, Gifted. Bonds: Has a crush, Nature. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Patrick Westcott, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 16 (+3)17 (+3)
Skills Insight +6, Performance +6
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 700 gp.


Social Check DCs


Gerard Kendall, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a simple brown robe with black stripes complete with hood. His golden hair is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Gifted. Flaws: Terse, Impulsive, Antagonistic. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Gerard Kendall, Male Human Warrior 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 84 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Religion +6, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1200 gp. Aquamarine (900 gp). Red garnet (40 gp). Rose (80 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear green pants and tee shirts. His black hair is drawn into a tight pony tail with a rose scrunchie. His amber eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Some 6 years later his spouse died after the birth of his son. Heartbroken, Balimaar never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, In love, Enemies. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Gentry, Male Human Cleric 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)8 (-1) 8 (-1)6 (-2)
Skills Investigation +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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