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Advanced [show]


Alex Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a brown handlebar mustache and slicked back brown hair. He has hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the south to a Blacksmith, Alex learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Alex Cornish, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)12 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Moreno, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He has the majority of his body covered in plate. His hair is blonde and curly. He has several tiny sapphire earrings on each ear.

Personality: He likes to make people angry or surprised. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Farmer

Voice: American accent

Attributes [hide]

Norman Moreno, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)15 (+2) 10 (+0)5 (-3)
Skills Intimidation -1, Stealth +1
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Charles Sharps, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears brown cloth garments or leather armor. He has done his best to style his black hair to look like a famous performer. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To protect his home; and wants to raise his children well

Flaws: Shy. Bonds: Adventurer, Nature, Family, Guardian. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Charles Sharps, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Stanford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight green one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His hair is always cut to a buzz. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and expand his business

Ideals: Joker, Fighting. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Miles Stanford, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Chalcedony (40 gp). 3 Tanglefoot bags.


Social Check DCs


Trym Ramsey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is renowned for his bright black suits and hats, marred by chocolates. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Trym studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Trym Ramsey, Male Human Ranger 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Breastplate.


Social Check DCs

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