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Advanced [show]


Drogo Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has wavy chestnut hair. This hazel eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Flaws: Depressed, Fearful. Bonds: Mentor, Job, Adventurer. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Thorpe, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 7 (-2)15 (+2)
Skills Animal Handling +1, History +6
Senses Passive Perception 8
Languages Common, Aquan, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 1000 sp.


Social Check DCs


Gerald Snowdon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears his silver hair down. His amber eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He uses divination through singing.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Gifted. Flaws: Racist. Bonds: Nature, Job, In love. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Gerald Snowdon, Male Human Fighter 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dean Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with singing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Bonds: Attractive, Poor, Immigrant. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Dean Blyth, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 10
Languages Common, Goblin, Terran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Dudley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a tan suit, red shirt, and white tie and is in decent physical shape. His blonde hair is cut jaggedly and amateurishly. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Adventurer, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Religious, Poor, Adventurer, Job. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Hugh Dudley, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 17 (+3)12 (+1)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 80 pp. Deep green spinel (80 gp). Aquamarine (400 gp). Deep green spinel (80 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does, and carries glaives. His hair is cut close to his head. His violet eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Tim studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Gifted. Flaws: Shy, Insane. Bonds: Job. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Tim Harrington, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork studded leather. 1 Masterwork Light steel shield.


Social Check DCs

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