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NPC Generator

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Advanced [show]


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black cloak and cross-gartered tan stockings. He has a long white beard with little hanging trinkets. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Mayor profession.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Hugh has worked very hard to control his curse. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Hugh Graeme, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs


Lewis Halsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is generally well dressed albeit a few years behind the times. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Gifted, Impeccable. Flaws: Terse, Mundane. Bonds: Attractive. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Lewis Halsey, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)15 (+2) 8 (-1)6 (-2)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Aldous Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His white hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Gifted from a young age, Aldous studied abroad. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Gifted. Flaws: Ugly, Addict, Insane. Bonds: Poor. Occupation: Painter

Voice: Nasally tone

Attributes [hide]

Aldous Middleton, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20000 cp. Large well-done wool tapestry (500 gp).


Social Check DCs


Manfred Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a sickle on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His white hair, when down, is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Manfred Jacobs, Male Human Ranger 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Violet garnet (200 gp). Blue star sapphire (1500 gp).


Social Check DCs


Manfred Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin black vertical stripes and green pants. He is physically well-built. His moppish white hair is in a traditional bowl cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: A powerful brothel owner made him what he is. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Guardian, Mentor. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Manfred Kitchur, Male Human Rogue 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 7000 sp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Old masterpiece painting (2400 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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