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NPC Generator

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Advanced [show]


Simon Stapleton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Locksmith. He has a slight overbite and is overall scrawny. He wears a Stetson hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Job, Attractive, Military, Nature. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Simon Stapleton, Male Human Expert 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Wymar Harper, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he very much looks the part of a Assassin. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Wymar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is unsatisfied with his job; and to clean up the streets

Bonds: Job, Attractive, Guardian, Family, Poor. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Wymar Harper, Male Human Adept 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 110000 cp.


Social Check DCs


Drogo York, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is physically well-built. His brown hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in the north to a Weaver, Drogo learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Weaver and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Hedonist, PTSD. Bonds: Enemies, Job, Adventurer. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Drogo York, Male Human Bard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp. Sardonyx (80 gp). Blue sapphire (1300 gp). Smoky quartz (80 gp). Sardonyx (80 gp).


Social Check DCs


Gilbert Beckwith, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He sports grey clothing, slightly heavier than average wear. His moppish brown hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Flaws: Addict. Bonds: Military, Religious, Mentor. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Gilbert Beckwith, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Manfred Adley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down. His skin is fair and his fingers are delicate and long. He wears his silver hair up. His eyes are a pleasant violet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shepherd father left him crippled. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Adventurer, Job. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Adley, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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