Anselm Huxley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is renowned for his bright black suits and hats. His chestnut hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Knight. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich western family. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: To pay off his debts; and money/treasure
Flaws: Disease. Bonds: Job, Adventurer, Rich, Debt. Occupation: Knight
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Sapphire pendant on gold chain (600 gp).
Aldous Blankley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has styled his black hair well, parting it to the left. He has gleaming, smiling brown eyes.
Personality: This man loves writing and to teach people writing more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.
History: Aldous hails from a village terrorized by dire rats. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Enemies, In love, Rich. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Gomory Wheatley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce brown eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a island tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Fire opal pendant on a fine gold chain (1500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Black velvet mask with numerous citrines (70 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item.
Charles Dayton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears violet cloth garments or leather armor. He has styled his auburn hair well, parting it to the left. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a Server, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Shipwright. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Racist. Bonds: Job, Poor. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Fire opal (600 gp). Malachite (16 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrick Webley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has dyed his greying white hair a little too much giving a sharp white color. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Patrick will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's father didn't care for him much, and the feeling was mutual. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor.
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rhodochrosite (16 gp). White opal (800 gp). Brown-green garnet (50 gp).
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