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NPC Generator

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Advanced [show]


John Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up work as a Butcher and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He's repulsed by the PC; and he has a crush on the local weaver

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

John Cooper, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Patrick Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: He wants revenge against illithids; and to unite with his sister

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Family, Enemies. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Kelsey, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Gomory Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a white suit, grey shirt, and red tie. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has moderate length auburn hair. His eyes are likewise blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Money/treasure; and a deep hatred of dire rats

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Gomory Clayton, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Solomon Barney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy blue suit. He keeps his white hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Solomon lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Solomon was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his brother to traveling adventurers

Ideals: Philantrophist, Optimist. Flaws: Greedy. Bonds: Attractive, Family, Military. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Solomon Barney, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp. 1 Masterwork Musical instrument. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Bullseye lantern.


Social Check DCs


Lance Wentworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Terse. Bonds: Rich, In love, Immigrant. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Lance Wentworth, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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