Aldous Payton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears just a grey suit, and his gloved hand is found clutching a shortbow. His red hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Flaws: Greedy, Insomniac, Disease. Bonds: Adventurer, Military. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 14000 cp. Eye agate (4 gp). Black pearl (600 gp).
Heward Beitz, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he usually wears his black robe and has his hand crossbow always slung over his shoulder, and is pretty ugly. His hair, while still mostly auburn, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Shy, Insane. Bonds: Nature, Religious. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Sapphire pendant on gold chain (2900 gp). Silver chalice with lapis lazuli gems (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Cory Fulton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His golden hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his small green hat.
Personality: He has always had a great fascination with Human culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the east. He was taken as a slave by a traveling circus and forced to perform He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Flaws: Racist. Bonds: Attractive, Slave, Adventurer, Poor. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Geoffrey Marley, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a grey suit, tan shirt, and red tie. He has a penchant for wearing a ring with an oversized topaz on his left hand. He sports a long black beard, and similarly colored long hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world.
Ideals: Justice. Flaws: Addict, Impulsive. Bonds: Rich, Nature. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. Blue quartz (10 gp). Rock crystal (30 gp). 1 Minor magic item.
Drogo Marston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears his auburn hair up. His eyes are green.
Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 8 years old his parents immigrated from the east. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.
Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Joker, Logical, Gifted. Bonds: Immigrant, Enemies. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 3000 cp.
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