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NPC Generator

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Advanced [show]


Kyle Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of death around his neck, and a sword on his belt. He has dyed his greying brown hair a little too much giving a sharp brown color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: Kyle hails from a village terrorized by brigands. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to prove his worth to the world

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Enemies, Nature. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Kyle Law, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 4000 cp. Jasper (70 gp). Azurite (12 gp). Rose (70 gp).


Social Check DCs


Diggory Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man very much looks the part of a Laborer. His long black hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Laborer and found it very stressful. He became a Laborer soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Athletic, Impeccable. Flaws: Lazy. Bonds: Job, Religious. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Diggory Barlow, Male Human Warlock 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 60 pp. Deep green spinel (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Nash, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears an entirely yellow suit with violet socks and a vest with buckled shoes. His chestnut hair is heavily combed to the right. His thin eyebrows rest above his beady blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

William Nash, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Charles Barlow, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears blue trousers with green and brown striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His blue unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. A few years later when the south was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To be a Healer again.

Flaws: Disease, Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Charles Barlow, Male Human Wizard 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1 Minor magic item.


Social Check DCs


Chad Clifton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket, and carries monstrous two handed axes. His tied-back hair is auburn. His eyes are a pleasant hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast forest. In his youth he was a Bellfounder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Fighting, Joker. Flaws: Hedonist, PTSD. Bonds: Nature, Family. Occupation: Farmer

Voice: French accent

Attributes [hide]

Chad Clifton, Male Human Adept 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 6000 sp.


Social Check DCs

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