Lance Wallace, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is silver and curly. He has blue eyes and a green hat with a tan feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying brother.
Motivation: To reunite with his absent father.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 24000 sp. Brass mug with jade inlays (600 gp). 1 Minor magic item.
Don Pickering, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. He has no hair. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and to clean up the streets
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Slave, Guardian. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1100 gp. Deep blue spinel (1400 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Nicholas Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His chestnut hair is cut jaggedly and amateurishly. He has blue eyes and a brown hat with a blue feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Nicholas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Athletic. Bonds: Attractive, Job, Family, Military. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp. 1 Minor magic item.
Gunter Axton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a yellow collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant brown.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich northern family. He worked as a nervous Slave Trader and found it very stressful. He became a Slave Trader soon after.
Motivation: Wants his loneliness to end; and he has a crush on the local bookbinder
Ideals: Entrepeneur. Flaws: Disease. Bonds: Rich, Job, Has a crush. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Charles Reid, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in white turtlenecks beneath a violet coat with pastel slacks. His chestnut hair is thinning but still full. His eyes are hazel and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also is a firm believer in the manly ideal.
History: Charles hails from a village terrorized by dire rats. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: Someone believes him a fraud.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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