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Advanced [show]


Ernest Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair is singed and shortened. He has gleaming, smiling hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a Jeweler, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and to unite with his brother

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Family, Poor. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Ernest Ansley, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Gilbert Atherton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and wears baggy green pantaloons and a red scarf. His hair is red and curly. This brown eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sailor mother left him crippled. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: He is content; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Forgetful, Disease, Mundane. Bonds: Family. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Gilbert Atherton, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Bertram Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Justice, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Bertram Livingstone, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Reynard Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His golden hair is knotted and matted. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.

History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Justice, Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Pickering, Male Human Bard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 44000 sp. Aquamarine (800 gp). Blue sapphire (1000 gp). Blue quartz (12 gp). 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His brown hair is braided into rings. He has gray eyes and a pastel hat with a green feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Bather in town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Livingstone, Male Human Aristocrat 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 4 (-3)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1100 gp. Hematite (10 gp). Sardonyx (60 gp). Black star sapphire (1400 gp). Peridot (60 gp). Tourmaline (160 gp). Pink pearl (160 gp). Peridot (60 gp). Red garnet (160 gp).


Social Check DCs

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