Chad Barclay, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is wearing colorful clothing, dressed as a Bricklayer. He has a hunchback. His hair is short and black. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Bricklayer. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the south, but his parents moved at a very young age to the east. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Rich. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Lewis Tatum, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Masseuse for hire.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and wants to open a new tavern
Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Masseuse
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Geoffrey Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish red hair is in a traditional bowl cut. He has green eyes and a brown hat with a black feather.
Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Optimist. Bonds: Adventurer, Enemies, Rich, Immigrant. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. 1 Masterwork manacles.
Patrick Camden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his greataxe ready. He has a small bristly mustache and wavy white hair. He has green eyes.
Personality: He is irascible and easily irritated. He is afraid of women and trembles around them
History: He was born in the north, but his parents moved at a very young age to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Pink pearl (130 gp). 1 Minor magic item.
Bertram Hayden, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His black hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his brother recently and the two have been together since.
Motivation: He's looking for his big break; and find a way to reverse the transformation of his brother
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Hematite (10 gp).
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