Lewis Sutton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears violet leather gloves, a violet jacket, and tight pants, and is pretty ugly. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Infernal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20 pp. Iolite (80 gp). Chalcedony (80 gp). Deep blue spinel (400 gp). Bloodstone (80 gp).
Simon Browning, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Beggar does. He is bald on top and has large black tufts of hair around his ears. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: Simon was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Beggar.
Motivation: Human compassion; and wants to open a new tavern
Flaws: Ugly, Racist, Impulsive. Bonds: Job. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Robert Altham, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a black coat over a violet low-cut shirt, and a feathered hat upon his head. With a patchy blonde beard and wild blonde hair. His brown unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Robert will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Weaver, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear.
Ideals: Extrovert. Flaws: Disease, Insane, Fearful. Bonds: Poor. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Druidic, Auran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp. Alexandrite (1100 gp). Brown-green garnet (140 gp). Fire opal (600 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times, and he perpetually has his crossbow ready. He wears his brown hair down. His gray eyes dart from person to person.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Miller profession.
History: William was raised in a hard working conservative environment. His childhood dream was to be a Miller, but he was a colossal failure. He struck the Shoemaker job and began his own company from there.
Motivation: Expand his business.
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Shoemaker
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Trym Vance, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is lengthy. His eyes are likewise hazel.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and to get a good night's sleep
Ideals: Athletic, Artistic. Flaws: Depressed, Disease, Insomniac. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp. Golden pearl (130 gp). Eye agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
