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NPC Generator

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Advanced [show]


William Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black armored body suit, with a simple red line shooting up and back down. His black hair is kept up in a ponytail inside a broad hat. He has blue eyes and a black hat with a red feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great joy in being the best Ruler in town.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a gnolls raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: Many gnolls want him driven away.

Bonds: Attractive, Job, Religious, Enemies. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

William Stapleton, Male Human Bard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 30000 sp. Rock crystal (80 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. He has styled his silver hair well, parting it to the right. His green unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: He got into the Spice Merchant business at a young age. His childhood dream was to be a Banker, but he was a colossal failure. By chance he met his brother recently and the two have been together since.

Motivation: To be a Banker again; and wants to raise his children well

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Poor, Job, Family. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Gerard Heiser, Male Human Ranger 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Adam Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep blue leather and dull violet iron scale mail. He is bald on top and has large golden tufts of hair around his ears. His ears are large.

Personality: Adam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Enemies, Slave. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Adam Branson, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2000 sp.


Social Check DCs


John Berkeley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a blue coat over a grey low-cut shirt, and a Stetson hat upon his head. His skin is also unnaturally pale. His silver hair is lengthy. His eyes are a pleasant amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Mentor, Nature. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

John Berkeley, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 42000 sp. Peridot (20 gp). Emerald (500 gp). Eye agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Yardley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with red stripes complete with hood. He has a penchant for wearing a ring with an oversized opal on his right hand. He has a golden handlebar mustache and slicked back golden hair. His blue eyes peer out from beneath his small brown hat.

Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up longbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Guardian, Nature. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Yardley, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)12 (+1) 17 (+3)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs

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