Jocelyn Alton, Male Human [Permalink]
Personal [hide]
Description: He sports pastel clothing, slightly heavier than average wear. He is bald on top and has large auburn tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.
History: The child of a Cartwright, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Nature, Debt. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp.
Raymond Byron, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he likes to wear brown tank tops with tan pants. His brown hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and doesn't want to be a junk dealer and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Junk Dealer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Anselm Barney, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long chestnut hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the west his family was never financially stable. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and to prove his worth to the world
Ideals: Optimist. Flaws: Addict, Impulsive, Disease. Bonds: Poor. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Tim Anderton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp. Black pearl (800 gp).
Richard Garfield, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Marshal uniform. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. His amber eyes dart from person to person.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Bricklayer, who enjoyed hunting, Richard was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Fighting, Joker. Flaws: Racist. Bonds: Job, Nature. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Spyglass. 1 Masterwork manacles. 1 Masterwork Musical instrument.
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