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NPC Generator

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Advanced [show]


Patrick Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with white stripes complete with hood. He has a moderate pudge and is not very fit. His hair is long and blonde with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His hazel eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Patrick Melancon, Male Human Adept 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze, he is not a threatening figure. His hair is white, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Tanner business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Rich, Attractive, Job, Debt. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Ernest Woods, Male Human Monk 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Elven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Arnold Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a violet and grey robe with the hood down and is in decent physical shape. His hair is black and very short. His fierce gray eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Arnold was raised in a hard working conservative environment. He dropped out of school before completing his studies. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and expand his business

Ideals: Fighting, Joker, Logical. Bonds: Job, Family. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Arnold Cooper, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3000 sp.


Social Check DCs


Hunter Riley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and is wearing a perfectly clean shirt and pair of pants. His right leg appears badly burned and disfigured. His red hair is knotted and matted. He has hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, his parents were killed by a illithids raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: A deep hatred of illithids.

Flaws: Shy. Bonds: Attractive, Family, Rich, Enemies. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Hunter Riley, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Diggory Yardley, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a grey tunic with red highlights, and long black pants that bunch up around his shoes. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Religious, Immigrant, Slave. Occupation: Barber

Voice: American accent

Attributes [hide]

Diggory Yardley, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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