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NPC Generator

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Advanced [show]


Arnold Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Retire the richest man in the west; and expand his business

Ideals: Entrepeneur, Extrovert. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Huxley, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 700 gp.


Social Check DCs


Gomory Altham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown clothing when he does not wear armor. His golden hair is kept up in a ponytail inside a broad hat. His eyes are likewise gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and wishes to resurrect an old love

Bonds: Job, Rich, Adventurer, Family, In love. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Altham, Male Human Sorcerer 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills Nature +3, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp.


Social Check DCs


Richard Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Insomniac, Secretive. Bonds: Poor. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Richard Leighton, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 9 (-1)17 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. Chalcedony (70 gp). Fire opal (1300 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Braxton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a violet costume with the symbols of his god on his torso. His hair is long and black with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Alex Braxton, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Giant, Druidic, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears tan leather gloves, a tan jacket, and tight pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Military. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Sherwood, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 16 (+3)15 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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