Rolf Kendall, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting tan shirt and pants. He has wavy white hair. He has gleaming, smiling amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.
History: His father raised him in a mountain cabin. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Artistic. Flaws: Selfish. Bonds: Nature. Occupation: Sage
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Heward Lancaster, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. He sports a long black beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: Heward was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Persistence. Flaws: Terse. Bonds: Attractive, Poor, Family. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. Cloth of gold vestments (170 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Charles Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His blonde hair, when down, is lengthy. His amber eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Optimist. Flaws: Secretive, Disease, Mundane. Bonds: Poor. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Just what you see.
Geoffrey Fidget, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white cloak and cross-gartered yellow stockings. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions; and to protect his home
Bonds: Guardian, Immigrant, Nature, Adventurer, Religious. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 6 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3 Smokesticks. 1 Alchemist’s fire. 2 Thunderstones.
Balimaar Haley, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears a green collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered
History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Logical, Entrepeneur. Flaws: Shy, Mundane. Bonds: Military. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 2 Alchemist’s fire.
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