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Advanced [show]


Hunter Chester, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Priest. With bright brown hair and a scraggly beard. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Performer, but he got bored and became a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: Expand his business.

Ideals: Joker, Entrepeneur. Flaws: Hedonist. Bonds: Job, Attractive. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Hunter Chester, Male Human Wizard 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 12 (+1)8 (-1)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 300 gp. Cloth of gold vestments (40 gp). Carved bone or ivory statuette (90 gp). 1 Minor magic item.


Social Check DCs


Gilbert Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with pastel socks and a vest with buckled shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair, when down, is lengthy. His brown unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Religious, Enemies. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Gilbert Cooper, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)8 (-1) 12 (+1)10 (+0)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs


Kody Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He tends to wear a large red jacket. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 8 years old his parents immigrated from the south. He married young, but lost his spouse to orcs. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Revenge; and he has money and likes to spend it

Flaws: Depressed. Bonds: Slave, Attractive, Enemies, Rich, Immigrant. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Kody Lindsay, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Armorer job and began his own company from there.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Job, Religious, Adventurer. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

John Staurheim, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)6 (-2) 12 (+1)15 (+2)
Skills History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Azurite (12 gp). Obsidian (12 gp). Chrysoberyl (70 gp). 4 Tanglefoot bags. 2 Acid flasks. 3 Holy water.


Social Check DCs


Theobald Hallewell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy blonde hair. His eyes are likewise blue.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Rich, Family. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Theobald Hallewell, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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