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Advanced [show]


Frederick York, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. His left leg appears badly burned and disfigured. He has styled his silver hair well, parting it to the left. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the large cave and found the beat up scythe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Bonds: Nature, Immigrant. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Frederick York, Male Human Warrior 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Solomon Clifford, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has golden hair. His fierce violet eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in lance use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Enemies. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Solomon Clifford, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 18 (+4)16 (+3)
Skills Persuasion +5, Survival +6
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 9000 cp. 3 Holy water.


Social Check DCs


Frederick Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a desert tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He struck the Cartwright job and began his own company from there.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: PTSD. Bonds: Nature, Job, Family. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frederick Trollope, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Sapphire pendant on gold chain (1200 gp). Finely wrought small gold bracelet (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Heward Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He keeps his long brown hair kept up in a rat tail. He has amber eyes and a pastel hat with a red feather.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He married young, but lost his spouse to dire rats. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Heward Thackeray, Male Human Adept 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: Banded agate (11 gp). Peridot (50 gp). Moss agate (11 gp).


Social Check DCs


Tim Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his rapier ready. His black hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. In his 17th year, his parents were killed by a illithids raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Justice. Bonds: Poor, Nature, Enemies. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Tim Wharton, Male Human Monk 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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