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NPC Generator

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John Tattersall, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, pastel, dusty cloak. His hair is long and chestnut with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. His family was turned out during the war. He and his family wandered south to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Rich, Adventurer, Job. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

John Tattersall, Male Human Bard 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 14 (+2)7 (-2)
Skills Intimidation +1, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1200 gp. Deep green spinel (130 gp). Chrysoberyl (130 gp). Banded agate (8 gp). Freshwater pearl (8 gp). 1 Minor magic item.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. He has a chestnut handlebar mustache and slicked back chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Rolf Tewksbury, Male Human Rogue 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 16 (+3)13 (+1)
Skills Persuasion +4, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. Jade (90 gp). Star rose quartz (40 gp). Emerald (1500 gp). Zircon (40 gp). Brown-green garnet (90 gp). Rock crystal (40 gp).


Social Check DCs


Heward Cotton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, blue cloak. His wide-brimmed hat is riddled with cuts and holes. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Heward Cotton, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp. Fiery yellow corundum (700 gp). Black pearl (200 gp). Banded agate (6 gp).


Social Check DCs


Anselm Blythe, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his sickle ready. He has a small bristly mustache and wavy black hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Blythe, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 sp. Amber (70 gp). 6 Acid flasks. 4 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Geoffrey Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey shirt with thin pastel vertical stripes and white pants. His silver hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Geoffrey was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has never given up on his poetry dream.

Motivation: He's attracted to the PC; and to be a carpenter again

Ideals: Artistic. Bonds: Job, Has a crush, Family. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Geoffrey Chatham, Male Human Aristocrat 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)15 (+2) 15 (+2)15 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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