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NPC Generator

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Advanced [show]


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow shirt with thin white vertical stripes and pastel pants. His golden hair is kept up in a ponytail inside a feathered hat. His skin is flawless and his violet eyes scan people very quickly.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: Many dire rats want him driven away; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Gifted. Bonds: Immigrant, Attractive, Mentor. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Gerald Berkeley, Male Human Rogue 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Eye agate (16 gp). Jasper (50 gp). Violet garnet (1500 gp).


Social Check DCs


Kyle Reed, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey broad hat and grey clothes. He wears his silver hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Artistic, Fighting. Flaws: Insomniac, Antagonistic, Insane. Bonds: Poor. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Kyle Reed, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 17 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Silver comb with moonstones (500 gp). 1 Small steel mirror.


Social Check DCs


Peter Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of maces on his belt, each one with a amber on the hilt. His hair is silver and curly. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Fisher in town.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting. Bonds: Rich, Attractive, Job, Nature. Occupation: Fisher

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Walpole, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 10 (+0)9 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Alexandre Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He has a very tight haircut. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.

History: A powerful slaver made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Flaws: Racist. Bonds: Attractive, Job, Has a crush, Mentor. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Cotton, Male Human Cleric 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Lancaster, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries halberds. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Thomas Lancaster, Male Human Commoner 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +6, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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