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NPC Generator

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Advanced [show]


Norman Conway, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Norman studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Bonds: Rich. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Norman Conway, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 16 (+3)8 (-1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Guy Willoughby, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. He wears his blonde hair down. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he would like to get married and retire

Ideals: Joker, Justice. Bonds: Poor. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Willoughby, Male Human Wizard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 18 (+4)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 200 gp.


Social Check DCs


Nicholas Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His hair is long and silver with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Extrovert. Flaws: PTSD. Bonds: Poor, Debt. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Stanton, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Chad Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In the meantime he has taken over work as a Architect and occasionally as a mercenary.

Motivation: To be a Barber again; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic. Bonds: Attractive, Job, Adventurer. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Chad Barlow, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy red beard and wild red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ernest was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Ideals: Justice. Bonds: Immigrant, Attractive, Family, Slave. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Ernest Blythe, Male Human Bard 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs

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