Charles Beckwith, Male Human [Permalink]
Personal [hide]
Description: A 6'4" western man, he has the majority of his body covered in plate. With bright red hair and a scraggly beard. His eyes are likewise amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: When he was but 6 years old his parents immigrated from the west. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: A deep hatred of goblins.
Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Enemies. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Diggory Holton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. His black hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Diggory hails from a village terrorized by drow. His family was turned out during the war. He and his family wandered south to less war torn lands. He now mingles about in high society.
Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: PTSD. Bonds: Rich, Attractive, In love, Enemies. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Theodoric Lindsey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan vest and prefers pastel and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His broad hat is riddled with cuts and holes. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a brigands raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Blacksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 20 pp. Silver comb with moonstones (300 gp). Fire opal pendant on a fine gold chain (400 gp).
Tim Hackney, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a white poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He wants to get laid; and he's attracted to the pc
Flaws: Insane, Terse, Disease. Bonds: Has a crush, Adventurer. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Frederick Tindall, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. His brown hair is unkempt and raggedy. He wears a mask on his face.
Personality: This man loves dancing and to teach people dancing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Frederick was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 38000 sp. Violet garnet (600 gp). Carnelian (40 gp). Coral (40 gp). 1 Minor magic item.
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