Odo Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is knotted and matted. His eyes are blue and beady.
Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Odo hails from a village terrorized by giants. In his 13th year, his parents were killed by a giants raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away.
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
Thomas Holton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Junk Dealer uniform. His hair is cut close to his head. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east to a Junk Dealer, Thomas learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism, Logical. Flaws: Shy, Insane. Bonds: Job. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 100 gp. Golden yellow topaz (1600 gp). Moss agate (6 gp). Sard (40 gp).
Shane Blakely, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a brown armored body suit, with a simple black line shooting up and back down. His skin is also unnaturally pale. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4000 cp.
Dustin Wentworth, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dustin took refuge in the large cave and found the beat up greataxe and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He seems to be bored by most things; and he is content
Ideals: Entrepeneur. Flaws: Racist, Fearful, Mundane. Bonds: Rich, Nature. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 400 gp. Star rose quartz (80 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item.
Percival Lindsey, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Tailor uniform and is in decent physical shape. He has blonde hair. His hazel eyes dart from person to person.
Personality: Eccentric and domineering, Percival will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Tailor soon after.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Enemies, Poor. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 21000 cp. Golden yellow topaz (1000 gp). Sardonyx (70 gp). Alexandrite (1000 gp). Smoky quartz (70 gp).
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