Nicholas Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. His white hair is cut short. His eyes, though not visible through his cowl, are violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Disease, PTSD. Bonds: Family. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Conrad Wade, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a grey vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is thinning but still full. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear.
Ideals: Philantrophist. Flaws: Ugly, Fearful, Disease, PTSD. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Balimaar Hayhurst, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. His silver hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Balimaar embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Miles Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a faded coat and loose pants complete with feathered hat. He keeps his golden hair in a flapper bob. This hazel eyed easterner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Shipwright.
Motivation: To protect his home; and he's looking for his big break
Ideals: Philantrophist. Flaws: Cynical. Bonds: Adventurer, Job, Guardian. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
Possessions: Black pearl (1200 gp). Onyx (20 gp). Golden yellow topaz (1200 gp).
Bertram Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his small yellow hat.
Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. Moss agate (9 gp). Azurite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
