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Advanced [show]


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long red hair kept up in a rat tail. His eyes are blue and beady.

Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Gunter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Gunter Marlee, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 12 (+1)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a warhammer on his belt. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Bather, Shane learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, In love, Job. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Shane Dryden, Male Human Cleric 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 17 (+3)12 (+1)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. 2 Antitoxin. 3 Alchemist’s fire. 2 Holy water.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Guard in town.

History: He was raised in a plains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Flaws: Sensitive. Bonds: Rich, Job, Nature. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Tinley, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anthony Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is physically well-built. His feathered hat is riddled with cuts and holes. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: To clean up the streets.

Ideals: Philantrophist. Flaws: Ugly, Addict, Selfish. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Anthony Lancaster, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Solid gold idol (300 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp).


Social Check DCs


Everard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red cloak and cross-gartered white stockings. He wears a top hat to hide his balding. His amber eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Miller, who enjoyed hunting, Everard was taken on many hunting expeditions. After coming to the age of reason, Everard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow

Ideals: Gifted, Philantrophist. Flaws: Impulsive. Bonds: Nature, Enemies. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Everard Winterbourne, Male Human Monk 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)16 (+3) 15 (+2)14 (+2)
Skills Athletics +6, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Gnome, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 30 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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