Bertram Weld, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mason and was forced into it by his family
Flaws: Addict. Bonds: Slave, Mentor, Rich, Family. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Holy water.
Cory Prescott, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a worn and beaten armor. He wears his silver hair down. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Seamstress who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Immigrant, Rich. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 60 pp. Obsidian (15 gp). Onyx (20 gp).
Roger Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Merchant father left him crippled. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and money/treasure
Ideals: Passionate. Flaws: Fearful, Disease. Bonds: Adventurer, Rich. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Azurite (8 gp). Sardonyx (80 gp). Malachite (8 gp).
Roland Chester, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. His red hair is cut short. His green eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Military. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (500 gp).
Lewis Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Actor again; and balancing his hectic life and new map maker responsibilities is difficult
Flaws: Emotional. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!