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NPC Generator

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Advanced [show]


Hunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with black colored cloaks and clothing, he is not a threatening figure. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: Hunter was born in the west. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Hunter has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and he feels threatened by others

Ideals: Persistence, Philantrophist. Flaws: Disease, Fearful. Bonds: Guardian. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Hunter Winthrop, Male Human Ranger 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Trym Skelton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His blonde hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.

History: He was born in the west, but his parents moved at a very young age to the north. Trym was born on a far western forest where he grew up under the tutelage of his father, an expert Herbalist. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Skelton, Male Human Wizard 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1000 gp. Amethyst (130 gp). Smoky quartz (40 gp).


Social Check DCs


Roland Anderton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Roland Anderton, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Roland Marley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, grey shirt, and black tie, and carries hand crossbows. His black hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.

History: A powerful brothel owner made him what he is. A gifted student he started as a Barber, but he got bored and became a Crown-heir. He has worked as a Crown-heir like his father before him.

Motivation: Further expansion of business.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Roland Marley, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Nature +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp. Banded agate (16 gp). Aquamarine (600 gp). 1 Darkwood Shield.


Social Check DCs


Peter Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His brown hair is unkempt and raggedy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: Wants to open a new tavern; and to be a adventurer again

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Peter Digby, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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