Drogo Vance, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to hide his balding. He is baby faced.
Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.
History: Drogo was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Ernest Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Actor business at a young age. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to raise his children well; and he desires power and/or immortality
Ideals: Justice. Flaws: Insane. Bonds: Job, Family, Adventurer. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 52 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 6 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 cp. Onyx (80 gp).
Chad Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy brown suit. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of giants once and for all.
History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Athletic, Opinionated. Flaws: Insomniac. Bonds: Attractive, Enemies, Nature. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. Sapphire pendant on gold chain (600 gp). Gold dragon comb with red garnet eye (1300 gp). A roughly beaten golden orb (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Lincoln, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His tied-back hair is blonde. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Brewer soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Adventurer, Job, Enemies. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp. Moss agate (6 gp). Deep blue spinel (600 gp). Brown-green garnet (40 gp). 1 Half-Plate. 1 Masterwork Light steel shield.
Nicholas Elton, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He sports a long white beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.
Motivation: Doesn't want to be a Butcher and was forced into it by his family.
Flaws: Disease, Depressed. Bonds: Attractive, Family. Occupation: Butcher
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
