Ernest Vance, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He has a long blonde beard with little hanging trinkets. His fierce amber eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Ernest studied abroad. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He would like to get married and retire.
Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Poor, Military. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp.
Dean Browning, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a grey and black handkerchief worn on his right side. He wears a colorful flower in his auburn hair. His hazel eyes are passionate and lively.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has achieved small success as a Mason.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Sard (30 gp). Rich purple corundum (1500 gp). Deep blue spinel (800 gp).
Gerald Tatum, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He is wearing colorful clothing, dressed as a Herbalist. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gerald was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Expand his business.
Ideals: Professionalism. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Theodoric Redfield, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears baggy tan pantaloons and a brown scarf. His hair is long and white with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 7 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Guardian. Occupation: Merchant
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp. Aquamarine (1100 gp). Sardonyx (20 gp). Deep blue spinel (1100 gp). White pearl (80 gp).
Diggory Addington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying red hair a little too much giving a sharp red color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He comes from a rich western family. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Insomniac. Bonds: Rich, Attractive, Immigrant, Enemies. Occupation: Gardener
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Dwarven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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