Peter Gentry, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He keeps his long auburn hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the old dungeon and found the beat up scimitar and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Justice. Flaws: Mundane. Bonds: Slave, Attractive, Nature. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 40000 cp.
Thomas Quinton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a green wide-brimmed hat and green clothes. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. Recently the stress of being a Interpreter has made it difficult for him to sleep.
Motivation: He uses money and sex appeal to get what he needs; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Zircon (40 gp). Tourmaline (110 gp). 1 Everburning torch. 4 Acid flasks. 2 Thunderstones.
Reynard Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright red hair and a scraggly beard. He has gleaming, smiling violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Philantrophist, Joker, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Unemployed
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Heward Cromwell, Male Human [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. His blue eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Athletic, Optimist, Professionalism. Bonds: Adventurer, Religious. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 0 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 42000 sp. 1 Minor magic item.
Tim Bradford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears a worn and beaten armor. He has moderate length white hair. His eyes are violet and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Tim hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Bonds: Job, Attractive, Enemies, Poor, Adventurer. Occupation: Baker
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Hourglass. 1 Magnifying glass.
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