Lance Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his scimitar ready. His long blonde hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Fighting, Joker, Gifted. Bonds: Adventurer, Rich. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 8 (-1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Ralf Myerscough, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and typically wears grey cloth garments or leather armor. His skin is also unnaturally pale. His blonde hair is cut jaggedly and amateurishly. He has several tiny opal earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Ralf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Shy. Bonds: Rich, Family, Nature. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 36000 sp. Jade (150 gp). Black opal (500 gp). Amethyst (150 gp). Chrysoberyl (150 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Dryden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He tends to wear a large pastel jacket, and his gloved hand is found clutching a greatsword. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich western family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Joker. Bonds: Attractive, Rich, In love, Adventurer. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
Possessions: 400 gp. Banded agate (6 gp). 4 Acid flasks. 1 Everburning torch. 1 Tanglefoot bags. 1 Tanglefoot bags.
Percival Bradley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Interpreter like his father before him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels threatened by others
Ideals: Professionalism. Flaws: Fearful, Disease. Bonds: Job, Debt. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. Red spinel (150 gp). Brown-green garnet (150 gp). Blue star sapphire (700 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item.
John Chatham, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is blonde. He has a dull look in his violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: John hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Baker for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of brigands
Ideals: Extrovert, Athletic, Fighting. Bonds: Job, Enemies. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
